Poker Strategy Guide
Playing poker can be a lot of fun. You’ll have more fun if you have a strategy to follow for betting, raising, bluffing, and what hands to play.

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Playing excellent online poker is more than just luck; it's a skill. Most players forget this concept and play poker for fun, not for profit. Once you have learned the basics of playing poker, you are ready to step up and learn how to win regularly.
It's not as hard as some people make it, but you have to be disciplined and keep your wits about you. Drinking will affect your game, usually for the worse. And losing your cool and going "on tilt" because you got beat for a big pot won't help either. Poker doesn't call for savagery; it calls for cool, calm aggression.
This guide will explain some basic concepts of strategy, game types, pot odds, when to call, when to raise, and even when to bluff. But there is much more to being a winning player. Read on, and you'll find tips that took other players and me years to understand. Use them, and you'll be far better than your friends who treat poker as a diversion.
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What Is Poker?
In the beginning, poker is a fight for the antes. It doesn't matter if you're playing for cash, matchsticks, or Monopoly money, as some of my friends used to do. You want to win what's in the pot. To that end, poker games begin with a token (small) bet from each player, such as 25 cents, before any cards are dealt.
In Texas Hold'em, the idea of ante has been transformed into blinds. The first two players to the left of the button have a half and a full bet that they must post (in the blind) before they see any cards. This way, there is already a bet and a half in the pot to fight over.
Since the basic idea of poker is to win chips / cash / money, the best strategy is to play good starting hands from a good position. Then, the more mistakes the other players make based on your hand, and the fewer mistakes you make based on what the other players are holding, the more money you will make.
Yeah, that's a mouthful. Poker players lie. They misrepresent what their cards are, both intentionally and accidentally. A bad player may cheat you because he doesn't know any better. Good players are trying to fool you so they can make more money. It's as simple as that. So how do you fit in as a player who wants to win? You can win more by making fewer mistakes. And you can do this by learning the games, evaluating starting hands, understanding pot odds, and observing and categorizing the other players at the table.
Certain plays that work in No-Limit because they involve big bets simply won't work in Limit games. In a limit game, you have to show your best hand most of the time. If you're playing Seven-Card Stud and bet all in with a pair of Aces and never improve, betting or raising on the river isn't always the best move against two or three opponents. You will be called.
If there are a dozen bets in the pot, no one is going to throw away a reasonable hand. The only people you can beat are those who were going for a straight or a flush, and you don't need to call them unless you think they've hit two small pairs and might throw their hand away for another bet. They usually won't. So let's look at the overall structure of Texas Hold'em.
Texas Hold’em Game Structure
Hold'em is played with anywhere from two to ten players at a table. The more players there are, the higher your starting hand must be. If you're playing heads-up, most hands won't start with pairs or even high cards. With ten hands, several players may have a pair or an ace pre-flop.
The dealer button is the best spot because it is the last player to act after the flop, turn and river. If you're calling the pre-flop bet under the gun (the first spot to act after the blinds), you need a better hand than this dealer spot. If you call with K-J off-suit under the gun, you're in a world of trouble if there's a raise.
Are you up against a big pair like Aces, Kings or Queens? How about A-K, A-Q, A-J, or even K-Q? And if you call a raise with a hand like K-J off-suit, what kind of flop are you happy with? A lone king on the board? At this point, you need to ask yourself, "How many hands will beat me? If you don't know, there are a lot. The only flop you might really like is one with a king and a jack, or a Broadway straight draw (or made straight like ace-queen-ten).
Unfortunately, these flops won't happen enough to make you a profit, and if a king and a jack do flop, someone else probably has a straight draw of their own. What will often happen is that you'll get raised before the flop and have to fold, or you'll call a raise and get into more trouble after the flop.
However, because of the way hold'em is structured, you can play that K-J from late position. In fact, if you're in the cutoff or on the button, that's probably a raising hand. And if no one has called yet, you want to raise and try to steal the blinds. If you don't try to steal the blinds, they'll try to raise and bet you out of your hand, or they'll have a good chance of beating you after the flop.
Another advantage of acting last is that the player on the button can bet or raise on the flop and possibly win the pot right there. And if they have a draw, they can get a free card (or, more accurately, a half-price card) on the turn.
You see, in a Limit Hold'em game, bets before the flop and on the flop are one unit, and bets after the turn and on the river are two units. So, suppose the game is $10-$20 and you bet $10 on the flop. Now the player on the button raises to $20, so you call and give him credit for having a decent hand. Then the turn card comes and you can check or bet $20. In this case, check to your strength.
Table position and aggression are so important in Hold 'em that it can't be stressed enough that you need to play good cards, mostly from later position, and play them fast! But what are good cards?
Playable Texas Hold’em Hands
In general, successful poker players choose to play only their best starting hands. Playing every hand is a recipe for disaster. If you can get in cheap, you can see more hands, but that's based on reading your opponents, and I'll get to that later.
When it comes to starting hands, everyone knows that A-A is the best. And some players think it's good to get a lot of callers in the pot so they don't raise pre-flop. That's a mistake with any big hand in hold'em. You see, big pairs play better against fewer opponents, so it's better to raise and narrow the field. This will help get players committed to their hands (where they will call on the river) and improve your chances of winning.
Against a single player, A-A will win about 80% of the time. But against five players, it will win less than half the time, and you are likely to be trapped for extra bets if someone makes a flush or straight against you. That's less likely with only one or two callers.
Big pairs are great in hold'em, but small pairs don't play nearly as well. New players often overvalue small pairs like 5-5 and 6-6. These pairs win less than 20% of the time against four callers, and if you're forced to call several bets before the flop, you're likely to lose more than you'll ever win. Any over-cards (cards above your pair) are likely to pair another player and make your hand worthless.
If you are playing No-Limit Hold'em, those pocket pairs become more valuable if you can get in cheaply to see a flop, or if you know you can double up against a player holding a big pocket pair if the flop trips. Then it is the implied odds or the implied size of the pot that makes a call worthwhile (more on this later).
Pairs only come up about once every seventeen hands. In between, you'll see a lot of hands like J-6, 9-4 and 8-3. The worst hand, 7-2, is one that can make the smallest pair and can't flop a straight. It's junk. Why play it?
Suppose every hand was turned face up before the flop. Would you play every hand? Of course not. You're not crazy; you'd only play the few hands where you had the best hand or one of the best hands. Would you win every pot? No, not even if you saw every hand.
If you throw away 6-5 against six players because it only wins about 12% of the time, it doesn't make much sense to play it suited because it still only wins 15% of the time. Throw it away; it's a rag hand. So what hands should you play? Overall, pairs greater than 7, aces with at least a nine, and any two face cards will win most pots. Any hand can win, but these will win the most.
There are 169 starting hands in Texas Hold'em. The best one is A-A. If you got Aces every hand, you'd win between 80% and 35% of all pots, depending on the number of callers. Sweet! If you play only the top 20 hands, you can expect to win quite often. But variance is a tough mother in poker.
Even pocket Aces can be beaten over and over again. A hand like 7-2 (the worst starting hand in Hold'em) can beat Aces by catching two pair, making a straight, a flush, or a full house. It happens. How often? Rarely enough that playing 7-2, or even hands like Q-6 suited, will cost you a fortune in the long run. But people like to gamble.
You are going to play fast and hard at the beginning, narrowing the field and betting on the flop no matter what hits the board. You're going to have to use some logic on the turn and river. Sometimes you just have to throw away the best starts against heavy re-raises and boards that suggest straights and flushes you can't beat.
If you flop a monster and cripple the board (a full house or quads, maybe trip aces), you can just call or even check and let players think they might have you beat. Waiting until the turn to get more money in the pot and let them catch a little won't hurt you.
The second five starting hands are K-Q, J-J, T-T, J-T, 9-9. With these hands, you raise from late position and call from middle or early position. You might call a raise with J-J, K-Q, T-T, and 9-9. I might call a raise from late position with J-T suited, but otherwise I'd throw it away. Toss the unsuited variety against a raise in any position.
The third-five group of hands is worth playing in late position; calling a raise is a judgment call. Remember, you need a stronger hand to call a raise than you do to raise. This group includes A-J, A-T, K-J, K-T and Q-J.
You can't be fast and loose with this group, because every raise is likely to come from a better hand. It's possible to call and then get out of your hand on the flop if there's nothing there. Calling would probably be done if there is a Broadway straight draw or if you have a chance at a big flush. Heavy action with an ace or king on the flop is trouble!
In no-limit, you don't want to call a raise with A-Q, A-J, A-T and see an ace on the flop because you don't know where you are. If there's a decent bet on the flop, you're probably looking at pocket aces or A-K. What did you call that raise for?
The fourth-five hands include A-9, K-J, Q-T, 8-8, and T-9 suited. You need to be careful with this group. These are hands that you will routinely call from late or middle position and raise from late position if there are no callers.
The same appeal applies to the final group of hands, the smaller pairs that can trip up the board and crack big pocket pairs like aces and kings for good pots. This last group is for pairs from deuces to sevens and suited connectors like 6-7, 7-8, and 8-9.
With these hands, you might consider calling from middle position if your table rarely produces pre-flop raises. If there is a lot of action, you might still call in the hopes of making a big pot. However, you won't be hitting very often and you'll have a lot of variance in your bankroll.
More often than not, I'm just limping in from middle or late position for a call. You can play A-x the same way. Most of the time, though, I'm going to throw these cards away as often as I'm going to call with them. You don't lose anything by not playing them.
Of course, some of your blind hands will be playable, and that means you'll probably see closer to 25% of the flops. That's not too tight to make money. If you're playing more than 30% of the pots, you're probably going to lose money.

Raising, Calling, and Folding
Since the main idea of poker is to make money, you want to raise or re-raise when you start with the best hand, or flop/turn/river what you think is the best hand. Get the money in the pot! Those are the basics, but let's dig a little deeper.
Now suppose you raise pre-flop with your Aces, and everyone folds except the button, who raises. Should you re-raise? Yes, most of the time. However, on rare occasions, there may be something to be gained by letting the button take the lead. In this case, you just want to call and check the flop. The button will most likely bet and you can call.
The thinking here is that you're going to win that bet back by re-raising on the turn, and you're almost guaranteeing that the player will misread your hand. If nothing else, it adds deception to your play and will keep players from constantly playing back and harassing you.
Calling a pre-flop raise requires a strong hand. I'll raise with K-Q and sometimes K-J, depending on my position, but I don't like to call with them any more than I like to call with A-Q (especially in No-Limit). If I call, it's because I know the player is overly aggressive and is just as likely to have 6-6 as A-K.
This can happen if you call pre-flop and get caught raising against half a dozen players. If you are almost the last player to act on the flop, and there are another five bets in the pot, well, the pot odds are about right (see "Pot Odds").
Raises aren't always about getting more money into the pot. Sometimes they can be defensive or deceptive. Suppose that annoying aggressive player is on the button and he likes to raise a lot of flops. In this case, you could put in the raise yourself if you are somewhere in the middle of the table. This puts more pressure on him and he might fold.
If you don't raise, he probably will, costing you the same number of bets. But if he folds, you get to be the last person to act on the turn and river. Sometimes you can even win the pot right there, whether you made a hand or not.
Also, if you miss on the turn, you can either bet again as a bluff or check and take a free card. Most of the time you'll want to just call with a flush or straight draw, especially in a fairly loose game with a lot of betting. You don't want to bet early and have to call a raise if you can avoid it.
Wondering when to fold? Well, we've covered all the hands you should fold before the flop, but you'll want to pass on a straight or flush draw against a single player most of the time because you won't get good enough pot odds. And you can forget about a gut-shot draw unless you are getting closer to 11-1 odds from the pot.
You should also consider folding, even if you are starting with a big pair like kings, queens and jacks, if there is a lot of action and the flop consists of suited cards, cards that make a straight or an over-card. Likewise, if you play A-Q or a lower kicker Ace against a similar board.
You also want to bet or raise on the flop with top pair when a four straight or four flush is possible. Don't let them draw cheaply. And don't give them a free card on the turn! If they want to draw you out, make them pay.
If you don't hit the flop and have nothing, don't be afraid to fold. It's better to give up right then and there than to keep betting on wishes and dreams.
Pot Odds
In many hands, you need to know whether it makes sense to call, raise, or fold. This decision is usually made for you when you count the money in the pot (actually, when you count the bets).
But suppose player one bets and the other player folds. Now you are going to call $5 and then $10 on the turn if you missed your flush. So you are betting $15 to win at least $25, maybe $35. Subtract the rake and the dealer's cut, and you're putting up $15 to win $25 or hopefully $35. This makes calling a bad deal.
It gets worse if there are two players and a raise, or if you have the aggressive player behind you. Then your pot odds shrink. Don't forget that most of the time you have to draw with a nut straight or nut flush. Sometimes you'll make your hand and still be beaten by a full house or better.
Pot odds are more dramatic in No-Limit, where players will raise to protect their top pair or made straight against a flush draw. They do this by counting the pot and giving you a bad deal for your money. Again, suppose you flop an open-ended straight (which you will make about 31% of the time) in a three-handed pot for $100.
Now suppose that both player one and player two went all in for $250 each, making the pot $600. In this case, you would be happy to call because you would make a profit. In three similar instances, you would risk the same $750, but get back $850 on your one win. Your call wins you an average of $33.
Here's another example of a $5-$10 limit game where there are four callers, each making two bets to see the flop. The first player bets and the other two call. Now it's your turn. The pot is $55 and you flopped a gut-shot straight. You won't make it very often, but the 11-to-1 odds the pot is offering are good. If you make the turn, great. If you miss the turn and there is a $10 bet and two callers, the pot has grown to $85. You might think you need $110 to call and get those 11-to-1 odds, but you don't.
In this case, you have to consider the implied odds. With a pot this size, even if everyone checks to you on the river, the pot is still $95, and if you bet and only get one caller, you are getting almost 11-to-1 odds. Sure, you gambled, but with a positive return. If you play poker with an expected return that is less than your cost, you will lose in the long run.
If they are aggressive, they could have anything, so it could be a bluff. If the pot is $100 and you can call for $10, consider it. If you think they might be bluffing 15% of the time, that's a positive call because you only have to be right 11% of the time to make a profit. If the player is tight and unlikely to bluff, it's wiser to throw your hand away if you can't beat what he's showing.
Another way to calculate pot odds is to count all the ways you can win (or at least improve) a hand. Suppose you have a four flush and a four straight. How many cards can make up your hand on the river? There are nine flush cards and eight straight cards with an open-ender, two of which are also flush cards. This gives you 15 outs. You've seen four community cards and your two cards, so you'll improve 15 times out of 47. That's almost one out of every three draws. You only need 2-to-1 odds to win the pot.
Betting for value is a little different. This usually happens when you have bet all the way and a third straight or flush hits the river. You should still usually bet the limit, but it's tricky. Again, you have to know your players. Go back to the pre-flop action and remember how they played there. What about the flop? Does it make sense for them to have been on a draw all along? If they did, don't bet; just check and call.
Player Types
There are a multitude of player types, but for the purposes of this discussion, we'll only look at the four most popular poker styles, which include loose players, tight players, aggressive players, and passive players. The toughest players are those who are tight when it comes to which hands to play, but aggressive afterwards.
In hold'em, they will show you nothing but the best, starting with a pair of Aces and faces, A-K and A-Q, and K-Q. They like suited cards, won't call a pre-flop raise without premium hands, and hate betting on straights and flushes. If they bet pre-flop, you're better off throwing your hand away unless it's a group bet. They also won't get any action from other players, so their pots will be small.
Aggressive players will often be loose and raise with anything that looks interesting. They will play back with marginal hands and love to steal the blinds. You have to be careful with drawing hands because it's going to get expensive. If you have a big pair to start with, they will often re-raise.
Keep betting against these players and get full value for your own hands. Take your lumps with a grain of salt and move on to the next hand. At the end of each hand, try to reconstruct what the original raiser was thinking. When you see the final hand, what did they have? Then make a mental note of not only what kind of hands each player raised with, but also what kind of hands they called with.
After a while, you will be able to put a player on a series of hands based on your observations. You might find that the passive player raises with aces and nothing else, while the loose or aggressive player raises with baby pairs. Getting to know your players will pay huge dividends. Beginners are probably the hardest to categorize because they often don't know exactly what they're doing. You'll just have to play your best against them and see what happens.
Stealing Blinds
Stealing blinds, especially in a tournament, can keep you alive in a game. The blind hands are at a terrible disadvantage. They are the first to act after the flop, turn, and river, and they have their money in before they see their cards. They often have little to defend.
On the other hand, you can prevent players from stealing your blinds by immediately raising with any marginal hand and playing fast and loose a few times. Players will think twice if you occasionally play them back.
The Art of the Bluff
Bluffing requires real skill and art. You can't just throw a big bet out there on the turn or river and expect everyone to fold. You have to know your players and pick your spots. And if you get caught, you probably won't be able to bluff your way out of it. But use that to your advantage by overbetting your best hands.
You can't bluff a bad player because they won't see what you're trying to represent. They will just call your last bet and show you a winner. Too bad. You'll also have trouble bluffing a loose but aggressive player. They want action and can't stand to lose. And finally, you can't bluff a caller because pretty much no matter what they have on the end, if they've gone that far, they're going to call in a limit game. You have to show them your best hand.
Who you can bluff sometimes are tight players who you just know don't have the nuts, and players who are complaining about their hands, taking beats, and looking to get beat. They are in a frame of mind that tells them you are likely to beat them. And you usually can't bluff more than one player, two at the most. More than that and someone will call for value.
Ideally, you are playing against a single player and have raised pre-flop with a drawing hand like A-K. You think you have the best hand and hope to hit something on the flop. Unfortunately, you miss the flop, but you bet with confidence and bet the turn. If they look weak, like they are also sitting on a drawing hand or a small pair, you may be able to get them to fold on the turn or river.
Once again, your ability to bluff depends on your assessment of the other players, the situation, and your own image of the game. If you've played only quality hands and have been fairly tight, you have a chance to succeed. On the other hand, if you've played a lot of hands and made some questionable starts, you're likely to get called.
You need to take your thinking to the next level. You always want to guess what cards your opponents are playing and what hands they might be trying to make or have already made, but there is more. You want to figure out what they think you have. If you can do that, you'll be able to make better decisions.
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